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Autosave program for FTL Faster Than Light - Advanced Edition, simply backs the save files up as they are updated.
Description
Faster Than Light continuously changes the profile and the save-file of the player (ae_prof.sav and continue.sav) while playing, but does not allow keeping saves / reverting back to an old save. This program circumvents that by monitoring the two save-files (profile and game progress) and creating a backup copy every time one of them changes.This allows you to restore a previous save-state and continue from there.
FTL: Faster Than Light. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. FTL: Faster Than Light General Discussions Topic Details. Apr 6, 2014 @ 3:27am FTL: AE All Ships Unlocked Save File I know there are some people who just want to mess around with all the new ships as soon as possible, so here we go.
Run
ftlautosave requires Java Runtime Environment 8 or higher to run. You can either start ftlautosave.jar directly or use the supplied ftlautosave.cmd file (Windows only). If run directly in FTL's game folder it should detect the executable to run FTL automatically, otherwise that has to be set manually.
Usage
Once the program is running it automatically monitors the default save directory of FTL on Windows (Users<user>My DocumentsMy GamesFasterThanLight). The UI shows all save snapshots that have been created with some basic info about the save and a timestamp, sorted by time in descending order. Restore a snapshot by selecting it, then clicking the appropriate button below. Usually you won't need to quit FTL to restore a snapshot, just go to the game's main menu, switch to ftlautosave, restore the snapshot you'd like then switch back to FTL and continue.
FTL's save folder and game run path can be configured directly in the UI. Status indicators below show if the save file path and the run path have been configured correctly.To streamline playing FTL with ftlautosave you can choose to start FTL automatically when ftlautosave is launched. That way you only need to start one program and you can be sure your saves are being monitored.The snapshot list is updated automatically by default. There is also a default limit of 500 snapshots after which the program will start deleting the oldest snapshots, this is to prevent getting too many old save files in the save directory and the program getting sluggish when refreshing all of them.You can of course override the default configuration if you wish to retain all save files or if you want to manage the old save files by yourself.
Download
Check the releases if you need a pre-compiled jar.
Issues
ftlautosave has only been tested on Windows. Given that the save folder and FTL run path are set correctly it should work on other platforms. If you happen to test it on another platform and it doesn't work you can create an issue describing what went wrong and attach the ftlautosave.log if you like.
Credits
Program icon used created by paomedia under CC BY 3.0
When is a Crew Kill no better than a Ship Kill? Which Blue Option gives the best reward? What are the chances of losing crew to Giant Alien Spiders?
This mod tags approximately 1000 lines of in-game text to show the possible outcomes of various choices and events. No information is displayed that can't otherwise be found in the game files, or from Googling dialogue. It doesn't effect the gameplay mechanics themselves in any way.
Tags include:
- Choice outcomes, including Blue Options
- Rewards from ship/crew kills
- Surrender/escape triggers and timers
- Enemy ship classes
- Weapon effect (breach/stun/fire) chances (added to weapon descriptions)
- Beacon count (Stores/Empty/Nebula etc) per sector type (added to the first beacon of each sector)
- Enemy ship missile, drone and potential crew count
This mod is useful for players wanting to learn the possible results of ingame events. It is also useful for players wanting to play optimally without having to refer to the wiki or XML diving.
Notes
- To avoid giving players an unfair advantage, some dialogue remains untagged or tagged ambiguously. For example the outcomes of the real/decoy Rebel ship fights in the Engi Homeworlds quest, or the 'moon counting' event.
- I'm unsure what the 'chance', 'min', 'max', and 'timer' values actually mean for surrenders and escapes, but have tagged them anyway 'as is' from the XMLs.
- Weapon effect chances are 'as is' from the XMLs. The chances are 'on-roll' rather than 'on-hit'. Fires are rolled for first. Breaches are then rolled for should fires fail.
- Enemy drone-part counts are tagged 'as is' from the XMLs. Actual values may sometimes be higher - see here for more info.
- Works with FTL v1.6. For FTL v1.5.13, use this.
- Languages other than English aren't supported
- Consistent with FTL v1.6.12
To-do
Re-do screenshots.- Double check quest reference
Legend
- SF: Ship Fight
- DR: Default Rewards: K: MStd, CK: [ x3 MStd | 2x HStd | 2x HScrapFuel | Crew+ LScrap | LScrapWeapon ]
- DLR: Default Lanius Rewards K: [ 3x MStd | HStd ], CK: [ 3x MStd | 2x HStd | HScrapFuel | Crew+ LScrap | LScrapDrone ]
- K: Kill reward
- CK: Crew Kill reward
- DB: Double reward. You will get this reward regardless of how the ship is defeated
- S: Surrender (Chance, Min-Max, Offer)
- Esc: Escape (Chance, Min-Max, Timer)
- BO: Blue Option
- Or: You will be offered a choice between outcomes
- |: 'or', the game will choose one of these outcomes
- Crew-/+: Gain/lose crew
- CB+/-: Whether clone bay revives(+) or not (-) lost crew
- Fleet+/-: Fleet advance/delay
- x2, x3: Number of times an identical event is in the event pool
- Nil: Nothing happens
- More...: More options follow. Used to avoid excessively long tags. Should always be safe to click. The worst that can happen will be a ship fight.
- Rbl: Rebel class ship
- Prt: Pirate class ship
- Fed: Federation class ship
- Auto - Auto assault or scout class ship
- Eng - Engi class ship
- Mts - Mantis class ship
- Ztn - Zoltan class ship
- Slg - Slug class ship
- Rck - Rock class ship
- Lns - Lanius class ship
- Cry - Crystal class ship
- PZtn, PRck - Pirate class Zoltan/Rock ship etc.
Rewards
- L/M/H/R Prefix: Low/Medium/High/Random
- Std: Standard Rewards (Scrap + 2 random resources + small chance of augment/weapon/drone)
- Stuff: Less scrap, but more resources.
- ScrapFuel: Scrap + Fuel
- ScrapMiss: Scrap + Missiles
- ScrapDrones: Scrap + Drones
- ScrapDrone: Scrap + Drone schematic
- ScrapWeapon: Scrap + Weapon
- ScrapAugment: Scrap + Augment
- Fuel: Fuel only
- Miss: Missiles only
- Drones: Drones only
- Drone: Drone schematic only
- Weapon: Weapon only
- Augment: Augment only
Example tags:
- [ Prt SF DR | Nil | Weapon ]
One of 3 possible outcomes: either a ship fight against a pirate class ship with default rewards, nothing, or a free random weapon.
- [ x2 Nil | Crew+ | Crew- (CB+) ]
One of 4 possible outcomes: Two chances at having nothing happen, one chance of gaining a random crew member, and one chance of losing a crew member that can be negated by a clonebay.
- [ Rbl SF K: MStd; S: 0.2, 3-4, RStuff; Esc: 0.4, 3-4; CK: HStd ]
A ship fight against a Rebel class ship. Killing the ship gives medium scrap + 2 resources. Getting a crew kill gives high scrap + 2 resources. The ship has a chance of trying to escape/surrendering.
- [ Prt SF K: MStd; CK: HStd; DB: [ Crew+ | MStd | LStd | LWeap | +5 Hull | Nil ] ]
A ship fight against a Pirate class ship. Killing the ship gives medium scrap + 2 resources. Getting a crew kill gives high scrap + 2 resources. On defeating the ship (either via ship kill or crew kill), you will then get one of six outcomes: new crew member, medium scrap + 2 resources, low scrap + 2 resources, low scrap + weapon, 5 point hull repair, or nothing.
- [ Fleet-- ]
The fleet is delayed by 2 jumps
- Engi Hacker [ 10M 4D 3-6C ]
Enemy ship names have also been tagged. For instance, the Engi Hacker starts with 10 missiles, 4 drone parts, and between 3 and 6 crewmembers.
Quests
To save space, Quests are generally tagged by name and not outcome. For reference, here is a list of all Quest beacon outcomes:
![V1.5.13 V1.5.13](/uploads/1/2/6/2/126275858/414571449.jpg)
- Abadoth
- [ Fleet+, MStd or Ztn SF DR ] or Slug BO: [ MStd or Ztn SF DR ]
- Construction
- [ Rbl SF Enemy ASB; K: MStd; CK: HStd, DB: MScrap ] or Nil
- [ Nil | x2 LScrap | [ LScrap | CloneBay BO [ x2 Crew+ | 1 Boarder ] ] | 2 Boarders, Prt SF DR | 2-4 Boarders, Enemy ASB ] or Nil
- [ MScrap, -4 Fuel ] or -1 Fuel or Nil
- Crew Kill
- Prt SF K: -15 Hull; CK: HScrapWeapon
- Crystal Unlock
- MFuel, +10 Hull, Crystal Vengeance Augment
- Defector
- HStuff
- LScrap
- Engi Unlock (Decoy)
- Rbl SF K: MStd; CK: MStd (Decoy); Esc: 18-18, 40s; S: 4-4, Nothing ] (Note, the decoy has a ',' in the text. The real one does not)
- Engi Unlock (Real)
- Rbl SF K: MStd; CK: HStd; Esc: 18-18, 40s; S: 4-4, Engi Unlock Quest
- Engi Unlock
- Mts w/Human crew SF K: Nil; CK: MStd; DB: +20 Hull, HStd, Titanium System Casing
- Escort
- Rbl SF DR
- HStd
- +5 Hull, Store
- Reactor+1
- Federation Base Assist
- x2 Auto SF, K: LStd, DB: [ Crew+, +7 Hull, HStd | LScrapWeapon, Crew+ ]
- Friendly ASB, Rbl Elite SF, K: LStd, CK: MStd, DB: [ Crew+, MScrap ]
- Friendly ASB, Auto SF, K: LStd, DB: [ Crew+, +7 Hull, HStd ]
- Hidden Federation Base
- HScrapDrone
- LStd, Crew+
- MStd, +35 Hull
- Nil or Lvl2 Scanner [ MStd ] or Lvl3 Scanner [ MScrapWeapon ] or LRS [ MScrapWeapon ]
- Same as Federation Base Assist Quest
- Mantis Chase
- Mts SF K: MStd Weapon; CK: HStd Weapon; S: 2-2, HScrapWeap; Esc: 6-6, 12s, HStd
- Mantis Thief Stash
- HScrapWeapon
- Mantis War Camp Quest
- [ Nil | Mts SF K: MStd, CK: HStd ] or [ Missile Weapon BO: -1 Miss, Mts SF K: MStd, CK: HStd ] or [2 Fire Bomb BO: -2 Miss, HStuff, EngiCrew+ ]
- Merchant Delivery
- -5 Drones for 20-30 Scrap or [ -5 Drones for 40-55 Scrap or Nil | Nil ] or MindControl BO: -5 Drones for 40-55 Scrap or Lvl6 Weapons BO: -5 Drones for 55-70 Scrap 2-3 Fuel
- [ MDrones | Crew+, 3-4 Human Boarders | Crew- (CB-), avoid w/Lvl 2+ Medbay ] or Nil or AP Drone BO: [ x2 -1 Drone | -1 Drone, MStd ]
- Merchant Investigate
- MStd, [ MScrapDrone Quest or [ Weapon | HStd | MScrapDrone Quest ] ]
- Crew+ MScrapDrone Quest or [ Weapon | HStd | MScrapDrone Quest ] or Teleport BO: [ Weapon | HStd | MScrapDrone Quest ]
- Prt SF K: MStd; CK: MStd
- Merchant Investigate Deliver
- MScrapDrone
- Primitives
- [ Ztn SF; K: LStd, Fleet+; CK: RStd, Fleet+ ] or [ Rbl SF K: LScrapWeapon, CK: MScrapWeapon ] or [ Nil ]
- Rock Homeworlds
- Rck SF w/Solar-flare K: MStd, CK: HStd, Esc: 28-28, 32s, Quest [ Rock Plating , +29 Hull ]
- Rock Marriage
- [ Random Augment, LScrap ] or [ +1 Rock Crew, Rck SF K: MStd, CK: HStd ]
- Slug Pirate Trap
- [ Prt SF K: MStd; CK: HStd; S:HScrap ] or [ Prt SF K: LStd; CK: MStd ]
- Slug Unlock
- [ Slg SF K: HStd; CK: HStd ] or [ SlugCrew/Lvl2 Sensor BO: Slg SF K: HStd, Slug Gel; CK: HStd, Slug Gel; Esc: 22-22, 35s ]
- Space Dock Rescue
- Rbl SF K: MScrap; CK: MScrap; DB: [ +5 Hull, Store ]